30 lines
2.6 KiB
Text
30 lines
2.6 KiB
Text
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<?xml version='1.0' encoding='utf-8'?>
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<package xmlns="http://www.idpf.org/2007/opf" unique-identifier="uuid_id" version="2.0">
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<metadata xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:opf="http://www.idpf.org/2007/opf">
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<dc:identifier opf:scheme="calibre" id="calibre_id">11</dc:identifier>
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<dc:identifier opf:scheme="uuid" id="uuid_id">e419c26e-89f9-42ed-87fa-3c9ae149b35a</dc:identifier>
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<dc:title>Game Studies’ Material Turn</dc:title>
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<dc:creator opf:file-as="Apperley, Thomas H & Jayemane, Darshana" opf:role="aut">Thomas H Apperley</dc:creator>
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<dc:creator opf:file-as="Apperley, Thomas H & Jayemane, Darshana" opf:role="aut">Darshana Jayemane</dc:creator>
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<dc:contributor opf:file-as="calibre" opf:role="bkp">calibre (6.22.0) [https://calibre-ebook.com]</dc:contributor>
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<dc:date>2012-07-10T21:00:00+00:00</dc:date>
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<dc:description>This article argues that among the burgeoning approaches to game studies there is a crucial re-imagining of digital games in their material contexts across different scales and registers: the machine, the body and the situations of play. This re-imagining can be seen in a number of approaches: platform and software studies, which examine the materiality of code and/or the technological infrastructure through which it is enacted; critical studies of digital labour; and detailed ethnographic studies that examine the cultures of online worlds and situate gaming in relation to everyday practices. The article traces these three strands, focusing on how they demonstrate a heightening of the stakes in game studies research by providing access to scale and connecting digital games research to wider interdisciplinary contexts.</dc:description>
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<dc:publisher>Westminster Papers in Communication and Culture</dc:publisher>
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<dc:identifier opf:scheme="BIBHASH">YHUkACt8Ko2A</dc:identifier>
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<dc:language>eng</dc:language>
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<dc:subject>ethnography</dc:subject>
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<dc:subject>platform studies</dc:subject>
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<dc:subject>digital labour</dc:subject>
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<dc:subject>materiality</dc:subject>
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<dc:subject>game studies and design</dc:subject>
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<dc:subject>game studies</dc:subject>
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<dc:subject>material turn</dc:subject>
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<dc:subject>media ecologies</dc:subject>
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<meta name="calibre:timestamp" content="2023-07-12T14:13:16+00:00"/>
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<meta name="calibre:title_sort" content="Game Studies’ Material Turn"/>
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</metadata>
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<guide>
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<reference type="cover" title="Cover" href="cover.jpg"/>
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</guide>
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</package>
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