11
e419c26e-89f9-42ed-87fa-3c9ae149b35a
Game Studies’ Material Turn
Thomas H Apperley
Darshana Jayemane
calibre (6.22.0) [https://calibre-ebook.com]
2012-07-10T21:00:00+00:00
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagining of digital games in their material contexts across different scales and registers: the machine, the body and the situations of play. This re-imagining can be seen in a number of approaches: platform and software studies, which examine the materiality of code and/or the technological infrastructure through which it is enacted; critical studies of digital labour; and detailed ethnographic studies that examine the cultures of online worlds and situate gaming in relation to everyday practices. The article traces these three strands, focusing on how they demonstrate a heightening of the stakes in game studies research by providing access to scale and connecting digital games research to wider interdisciplinary contexts.
Westminster Papers in Communication and Culture
YHUkACt8Ko2A
eng
ethnography
platform studies
digital labour
materiality
game studies and design
game studies
material turn
media ecologies