28 lines
3.8 KiB
Text
28 lines
3.8 KiB
Text
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<?xml version='1.0' encoding='utf-8'?>
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<package xmlns="http://www.idpf.org/2007/opf" unique-identifier="uuid_id" version="2.0">
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<metadata xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:opf="http://www.idpf.org/2007/opf">
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<dc:identifier opf:scheme="calibre" id="calibre_id">12</dc:identifier>
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<dc:identifier opf:scheme="uuid" id="uuid_id">23322dc2-c911-4f5b-a6e2-fa93c7698684</dc:identifier>
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<dc:title>A Systematic Review of Game Design Methods and Tools</dc:title>
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<dc:creator opf:file-as="Almeida, Marcos Silvano Orita & Silva, Flávio Soares Corrêa da & Anacleto, Junia C. & Clua, Esteban W. G. & Fels, Sidney & Yang, Hyun S." opf:role="aut">Marcos Silvano Orita Almeida</dc:creator>
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<dc:creator opf:file-as="Almeida, Marcos Silvano Orita & Silva, Flávio Soares Corrêa da & Anacleto, Junia C. & Clua, Esteban W. G. & Fels, Sidney & Yang, Hyun S." opf:role="aut">Flávio Soares Corrêa da Silva</dc:creator>
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<dc:creator opf:file-as="Almeida, Marcos Silvano Orita & Silva, Flávio Soares Corrêa da & Anacleto, Junia C. & Clua, Esteban W. G. & Fels, Sidney & Yang, Hyun S." opf:role="aut">Junia C. Anacleto</dc:creator>
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<dc:creator opf:file-as="Almeida, Marcos Silvano Orita & Silva, Flávio Soares Corrêa da & Anacleto, Junia C. & Clua, Esteban W. G. & Fels, Sidney & Yang, Hyun S." opf:role="aut">Esteban W. G. Clua</dc:creator>
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<dc:creator opf:file-as="Almeida, Marcos Silvano Orita & Silva, Flávio Soares Corrêa da & Anacleto, Junia C. & Clua, Esteban W. G. & Fels, Sidney & Yang, Hyun S." opf:role="aut">Sidney Fels</dc:creator>
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<dc:creator opf:file-as="Almeida, Marcos Silvano Orita & Silva, Flávio Soares Corrêa da & Anacleto, Junia C. & Clua, Esteban W. G. & Fels, Sidney & Yang, Hyun S." opf:role="aut">Hyun S. Yang</dc:creator>
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<dc:contributor opf:file-as="calibre" opf:role="bkp">calibre (6.22.0) [https://calibre-ebook.com]</dc:contributor>
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<dc:date>2013-09-11T07:45:02+00:00</dc:date>
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<dc:description>A systematization over the contributions of researchers and designers towards conceptual and concrete tools is presented over the build of a shared design vocabulary and a game design modeling language. The game designer’s craft is very young if compared to filmmaking and software development. The knowledge base and formal techniques of these areas is far more comprehensive. Even after decades of evolution of the games production software, the range of design centered techniques and tools is still limited, as observed by many authors. Thereby, efforts have been made towards the establishment of game design formal methods. This paper presents a systematization over the contributions of researchers and designers towards conceptual and concrete tools. These efforts converge to two approaches: the build of a shared design vocabulary and a game design modeling language. While valuable, the existing implementations of these approaches are not mature enough to gain industry adepts, serving only as reference to future works. Moreover, it is needed to discover the designer’s particular methods, which may contribute to-wards the constitution of a unified design toolbox.</dc:description>
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<dc:publisher>Springer Berlin Heidelberg</dc:publisher>
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<dc:identifier opf:scheme="BIBHASH">cB9XsSG/nxTL</dc:identifier>
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<dc:language>eng</dc:language>
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<dc:subject>diagrams</dc:subject>
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<dc:subject>game design research</dc:subject>
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<meta name="calibre:timestamp" content="2023-07-12T14:13:14+00:00"/>
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<meta name="calibre:title_sort" content="Systematic Review of Game Design Methods and Tools, A"/>
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</metadata>
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<guide>
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<reference type="cover" title="Cover" href="cover.jpg"/>
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</guide>
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</package>
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