12 23322dc2-c911-4f5b-a6e2-fa93c7698684 A Systematic Review of Game Design Methods and Tools Marcos Silvano Orita Almeida Flávio Soares Corrêa da Silva Junia C. Anacleto Esteban W. G. Clua Sidney Fels Hyun S. Yang calibre (6.22.0) [https://calibre-ebook.com] 2013-09-11T07:45:02+00:00 A systematization over the contributions of researchers and designers towards conceptual and concrete tools is presented over the build of a shared design vocabulary and a game design modeling language. The game designer’s craft is very young if compared to filmmaking and software development. The knowledge base and formal techniques of these areas is far more comprehensive. Even after decades of evolution of the games production software, the range of design centered techniques and tools is still limited, as observed by many authors. Thereby, efforts have been made towards the establishment of game design formal methods. This paper presents a systematization over the contributions of researchers and designers towards conceptual and concrete tools. These efforts converge to two approaches: the build of a shared design vocabulary and a game design modeling language. While valuable, the existing implementations of these approaches are not mature enough to gain industry adepts, serving only as reference to future works. Moreover, it is needed to discover the designer’s particular methods, which may contribute to-wards the constitution of a unified design toolbox. Springer Berlin Heidelberg cB9XsSG/nxTL eng diagrams game design research