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*Appearance*:
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+> Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.
diff --git a/content/library/Annika Waern/Experimental Game Design (6)/Experimental Game Design - Annika Waern.pdf b/content/library/Annika Waern/Experimental Game Design (6)/Experimental Game Design - Annika Waern.pdf
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+
+
+
+ 6
+ be454a9f-d7e9-4e98-8b50-d025240c96b8
+ Experimental Game Design
+ Annika Waern
+ Jon Back
+ Petri Lankoski
+ Staffan Björk
+ calibre (6.22.0) [https://calibre-ebook.com]
+ 2015-06-27T07:34:42+00:00
+ One way to understand games better is to experiment with their design. While experimental game design is part of most game design, this chapter focuses on ways in which it can become amethod to perform academic enquiry, eliciting deeper principles for game design. Experimental game design relies on two parts: varying design, and doing some kind of studies with it. In this chapter we limit the discussion to experiments that involve people that play the game.
+ ETC Press
+ qKP+LPI/gBqh
+ eng
+ research through design
+ game studies and design
+ game design research
+
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+
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+
diff --git a/content/library/BROWSE_LIBRARY.html b/content/library/BROWSE_LIBRARY.html
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+ Memory of the World Library
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diff --git a/content/library/Marcos Silvano Orita Almeida/A Systematic Review of Game Design M (12)/A Systematic Review of Game Des - Marcos Silvano Orita Almeida.pdf b/content/library/Marcos Silvano Orita Almeida/A Systematic Review of Game Design M (12)/A Systematic Review of Game Des - Marcos Silvano Orita Almeida.pdf
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+
+
+
+ 12
+ 23322dc2-c911-4f5b-a6e2-fa93c7698684
+ A Systematic Review of Game Design Methods and Tools
+ Marcos Silvano Orita Almeida
+ Flávio Soares Corrêa da Silva
+ Junia C. Anacleto
+ Esteban W. G. Clua
+ Sidney Fels
+ Hyun S. Yang
+ calibre (6.22.0) [https://calibre-ebook.com]
+ 2013-09-11T07:45:02+00:00
+ A systematization over the contributions of researchers and designers towards conceptual and concrete tools is presented over the build of a shared design vocabulary and a game design modeling language. The game designer’s craft is very young if compared to filmmaking and software development. The knowledge base and formal techniques of these areas is far more comprehensive. Even after decades of evolution of the games production software, the range of design centered techniques and tools is still limited, as observed by many authors. Thereby, efforts have been made towards the establishment of game design formal methods. This paper presents a systematization over the contributions of researchers and designers towards conceptual and concrete tools. These efforts converge to two approaches: the build of a shared design vocabulary and a game design modeling language. While valuable, the existing implementations of these approaches are not mature enough to gain industry adepts, serving only as reference to future works. Moreover, it is needed to discover the designer’s particular methods, which may contribute to-wards the constitution of a unified design toolbox.
+ Springer Berlin Heidelberg
+ cB9XsSG/nxTL
+ eng
+ diagrams
+ game design research
+
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+
diff --git a/content/library/Paul Coulton/Games Design Research through Game D (10)/Games Design Research through G - Paul Coulton.pdf b/content/library/Paul Coulton/Games Design Research through Game D (10)/Games Design Research through G - Paul Coulton.pdf
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