SandpointsGitHook/vendor/github.com/evanw/esbuild/internal/sourcemap/sourcemap.go

167 lines
3.1 KiB
Go

package sourcemap
import (
"bytes"
)
type Mapping struct {
GeneratedLine int32 // 0-based
GeneratedColumn int32 // 0-based count of UTF-16 code units
SourceIndex int32 // 0-based
OriginalLine int32 // 0-based
OriginalColumn int32 // 0-based count of UTF-16 code units
}
type SourceMap struct {
Sources []string
SourcesContent []*string
Mappings []Mapping
}
func (sm *SourceMap) Find(line int32, column int32) *Mapping {
mappings := sm.Mappings
// Binary search
count := len(mappings)
index := 0
for count > 0 {
step := count / 2
i := index + step
mapping := mappings[i]
if mapping.GeneratedLine < line || (mapping.GeneratedLine == line && mapping.GeneratedColumn <= column) {
index = i + 1
count -= step + 1
} else {
count = step
}
}
// Handle search failure
if index > 0 {
mapping := &mappings[index-1]
// Match the behavior of the popular "source-map" library from Mozilla
if mapping.GeneratedLine == line {
return mapping
}
}
return nil
}
var base64 = []byte("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/")
// A single base 64 digit can contain 6 bits of data. For the base 64 variable
// length quantities we use in the source map spec, the first bit is the sign,
// the next four bits are the actual value, and the 6th bit is the continuation
// bit. The continuation bit tells us whether there are more digits in this
// value following this digit.
//
// Continuation
// | Sign
// | |
// V V
// 101011
//
func EncodeVLQ(value int) []byte {
var vlq int
if value < 0 {
vlq = ((-value) << 1) | 1
} else {
vlq = value << 1
}
// Handle the common case up front without allocations
if (vlq >> 5) == 0 {
digit := vlq & 31
return base64[digit : digit+1]
}
encoded := []byte{}
for {
digit := vlq & 31
vlq >>= 5
// If there are still more digits in this value, we must make sure the
// continuation bit is marked
if vlq != 0 {
digit |= 32
}
encoded = append(encoded, base64[digit])
if vlq == 0 {
break
}
}
return encoded
}
func DecodeVLQ(encoded []byte, start int) (int, int) {
shift := 0
vlq := 0
// Scan over the input
for {
index := bytes.IndexByte(base64, encoded[start])
if index < 0 {
break
}
// Decode a single byte
vlq |= (index & 31) << shift
start++
shift += 5
// Stop if there's no continuation bit
if (index & 32) == 0 {
break
}
}
// Recover the value
value := vlq >> 1
if (vlq & 1) != 0 {
value = -value
}
return value, start
}
func DecodeVLQUTF16(encoded []uint16) (int, int, bool) {
n := len(encoded)
if n == 0 {
return 0, 0, false
}
// Scan over the input
current := 0
shift := 0
vlq := 0
for {
if current >= n {
return 0, 0, false
}
index := bytes.IndexByte(base64, byte(encoded[current]))
if index < 0 {
return 0, 0, false
}
// Decode a single byte
vlq |= (index & 31) << shift
current++
shift += 5
// Stop if there's no continuation bit
if (index & 32) == 0 {
break
}
}
// Recover the value
var value = vlq >> 1
if (vlq & 1) != 0 {
value = -value
}
return value, current, true
}